The beauty of this RPG is that you have a choice. That is if you even want to do the quests at all. We are talking proper nonlinear, in so far as you can attempt whatever quest you like, at whatever point you desire. But we don’t just mean Baldur’s Gate-style non-linear where you have a certain amount of choice as to what order you complete the quests in.
Frankly, the scope for both character creation and advancement is RPG heaven, but then we shouldn’t really be surprised when Ken Rolston, designer of classic pen-and-paper RPG adventures for the likes of Paranoia and Warhammer is Morrowind's lead designer.Īnd in time-honoured pen-and-paper fashion, Morrowind will also be totally non-linear. There are also around 27 specialist skills to master, and that’s not including the stacks of scrolls and spells. It features so many different character classes and races we felt dizzy just scrolling through the list. Morrowind is about as far removed from your regular RPG as you can possibly get. Right then, before we start let’s make one thing perfectly clear: if you think this is going to be just another first-person RPG with bug-eyed goblins, bleak dungeons and peculiarly named Elven kings, think again.